Tuesday, February 27, 2007

"Det Bløde Møbel" - Fritz Hansen og DKDS

FORÅRSSEMESTER

"Det Bløde Møbel"... - En IT-Introduktion til Subdivisional Surfacing i programmet SILO.
Tirsdag den 27.02 + Onsdag den 28.02 Kl. 14.30-16.00 i IT-lokale B.110. Kom præcis.

Du kan medbringe din egen computer eller blot møde op, og deltage i introduktionen.
Programmet kan downloades (kun 4 MB) fra http://www.nevercenter.com/downloads/

Husk at downloade Version 1.4 og IKKE Learning Version! Findes til både Mac og PC.
Stol_Grov_Fin_550.jpg

Tuesday, February 20, 2007

InnovationLab.dk/uk

Here is a link to the story of the "translucent" or rather perforated concrete developed recently at DTU (The Danish Technical University) and InnovationLab. http://www.innovationlab.dk/sw22811.asp

The text is taken from:



http://www.InnovationLab.dk/uk

The World's first screen to be made of concrete

It is made from see-through concrete - and it is heavy. Innovation Lab presents of the heaviest screens in the world. It is heavy due to its physique, but in particular due to the endless number of perspectives and possibilities it features.

A trial of strength? A mobile technology on the increase becoming a significant reality is now being challenged by exactly the opposite. While screen technologies are currently bringing forth the most gossamer screen types – perpetually implementing new resolution and colour standards, Innovation Lab now presents a novel screen type not conforming to this trend. It does however pave the way to a new world of unprecedented possibilities.

In co-operation with Christoffer Dupont, student of engineering; Line Langballe, student of architecture and Dalton Beton (a Danish manufacturer of concrete components), the Innovation Lab project team has developed the first screen of transparent concrete that the world has ever seen. A revolutionising screen type – a novel concept which will come to influence building industry, architecture, design and a vast array of business areas. The first firms of architects were already queuing up long before the manufacturing process had been completed. Innovation Lab therefore has great expectations to this creation and anticipates a massive influx of attention, national as international, cementing the significance of the see-through concrete screen...

The screen consists of concrete with embedded optical fibres, arranged as pixels, capable of transmitting natural as well as artificial light. The light-admission points are on the back of the screen where the fibres are positioned. The light, or the picture, will then be displayed in pixels on the front. The light source can be a projector emitting either pictures or film footage. In principle, the screen is capable of acting as a window since – owing to the combination of the screen concept's light-absorption and optical cables – it has a capacity for transmitting natural light.

New standards, new potential

With the see-through concrete screen we are forced to rethink our ways of production and communication in an infinite number of situations. Maybe we will soon have the choice between paper-thin electronic screens and solid walls directly displaying the revenue-generating ads. Maybe aesthetic qualities will now be challenged by building components with properties beyond hitherto known levels of functionalism and aestheticism.

The maxim IT in everything is now, with a fairly justified approximation, being juxtaposed with screens in everything: we have been witnessing the triumphant progress of the screen technology in several industries and materials – the textile industry representing one of the most revolutionising and best known examples. We bring our screens wherever we go, we wear them, and – before long – we will be able to walk on them.



See also (in Danish): http://www.intelligentetekstiler.dk/sw20331.asp

Thursday, February 8, 2007

Designs betydning for Bundlinien

Design Management Institute inviterer den 14.-16. marts til den 11. DMI European Design Management Conference under overskriften IMPROVING AND MEASURING DESIGN’S ROLE IN BUSINESS PERFORMANCE. Konferencen afholdes på Copenhagen Marriott Hotel.

DESIGNS BETYDNING FOR BUNDLINIEN

Nytænkning er fremtidens krav til dansk erhvervsliv. Når virksomheder ikke kan konkurrere på pris, må der tænkes anderledes. Det får du mulighed for ved at deltage i DMI European Design Management Conference – en unik mulighed for at tilegne sig den nyeste viden indenfor design, innovation og ledelse.

• Hvordan skabes vækst via design?
• Hvordan kan design anvendes til at skabe vedvarende konkurrencefordele?
• Hvordan kan virksomhedens brand styrkes gennem brug af design?
• Hvordan måles designs betydning for virksomhedens præstation?

Konferencen byder på indlæg fra ledere i danske og internationale virksomheder og organisationer: Darrel Rhea (CEO, Cheskin), Hartmut Esslinger (CEO, frog design), Hans Gunleiksrud (Global Brand Manager, Helly Hansen), Jerry Kathman (President & CEO, LPK), Cathy Huang (President, CBI, China Bridge International), Verena Klos (President, BMW Group), Harry Rich (Deputy Chief Executive, Design Council), Bo Linnemann (Founder, Kontrapunkt), Per Holmen (Global Brand Identity Manager, Carlsberg), Lise Kingo (Executive Vice-President, Chief of Staff, Novo Nordisk A/S) og Lavrans Løvlie (Founding Partner, live work).

Konferencen retter sig mod såvel små som store virksomheder. Yderligere information samt tilmelding fi ndes på http://www.dmi.org/european. Se også pre-conference seminaret DESIGN RESEARCH FOR PRODUCT AND SERVICE INNOVATION der ligger forud for konferencen. Information findes på http://www.dmi.org/seminars.

Text in english from: http://www.dmi.org/dmi/html/conference/europe07/conference.htm

2007 DMI Design and Design Management Performance Series
The 11th DMI European Design Management Conference

Improving and Measuring Design’s Role in Business Performance
14–16 March 2007 Copenhagen Marriott Hotel, Denmark

Business executives, design directors and design managers are asked more and more often to provide improvement and measurement of design and design management effectiveness, in order to achieve desired business results. How is this best accomplished? What criteria must be evaluated in order to improve? Are measurements subjective or objective? Is this based on customer satisfaction, emotion, time to market, innovation, return, new markets, process improvement, or social and environmental responsibility? DMI addressed these challenging questions at the 31st International Design Management Conference in the US, and will build upon this successful learning with further exploration at this European conference.

Businesses need to capture real value from their investments in design, therefore DMI has identified nine key categories to improve and measure design’s role in business success, which include:

  • Purchase influence / emotion
  • Enable strategy / new markets
  • Enable product and service innovation
  • Reputation / awareness / brand value
  • Time to market / process improvement
  • Cost Savings / ROI
  • Customer satisfaction
  • Developing communities of customers
  • Triple Bottom Line

With a portfolio of experts we will explore these categories in detail. The learning outcome: conference attendees will discover macro and micro tools and techniques, gain perspective, and become equipped to address this topic in your work on Monday morning, and in your work for years to come. Don’t miss this unique opportunity to learn.

Innovation via Design

Design Management Institute, Boston inviterer den 12. og 13. marts til seminaret: DESIGN RESEARCH FOR PRODUCT AND SERVICE INNOVATION hos Dansk Design Center, København

Design og innovation er to altafgørende elementer for danske virksomheders internationale konkurrenceevne. Virksomheden skal gå i front og skabe udviklingen i stedet for blot at følge med strømmen. Deltag i seminaret DESIGN RESEARCH FOR PRODUCT AND SERVICE INNOVATION og få en unik mulighed for tilegne dig den nyeste viden inden for innovation og design research.

På seminaret vil Design Management ekspert og CEO i Cheskin, Darrel Rhea
tale om, hvordan virksomheder kan bruge design til at udvikle deres kreativitet og forretning. Få blandt andet svar på hvad årsagen er til, at nogle innovationsaktiviteter får succes, mens andre slår fejl. Seminaret er ideelt for Corporate Brand Managers, ledere af innovationsaktiviteter, produktudviklere, marketingchefer, konsulenter samt virksomhedsledere i små og mellemstore virksomheder, som står over for innovationsprocesser.

Tilmelding til og informationer om seminaret: http://www.dmi.org/seminars. Seminaret er et pre-conference seminar op til den 11. DMI European Design Management Conference, der sætter fokus på designs rolle i forretningsudviklingen. Informationer om DMI konferencen: http://www.dmi.org/european


Darrel Rhea, CEO, Cheskin. Med 25 års erfaring fra konsulentbranchen, regnes Darrel Rhea som
en af de absolut førende strategiske design konsulenter i verden. Han er medforfatter til bogen ”Making Meaning: How Successful Businesses Deliver Meaningful Customer Experiences”, og har udviklet ”The Cheskin Design Model”. Cheskin er et af verdens førende Design Management konsulentfirmaer, og har i over 50 år arbejdet med store internationale virksomheder, som Coca-Cola, Microsoft, Nestlé, Nokia, Levi Strauss m. fl.

Monday, February 5, 2007

3D Workshop at Guldagergaard

As a kick-off on my Ph.D. project I co-hosted a 3D workshop at Guldagergaard with 6 students from the final semester at the department for Ceramic design at DKDS (Danmarks Designskole) formerly "The National School of Arts and Craft" aka. "The School of Applied Art" aka. "Danish School of Design". The purpose of the workshop was to explore new methods and means to create form using computerprograms not widely known in the Industial Design Industry in DK.

The computerprograms in question (our choise) was:
Realflow 4.0 (particle based), Silo 1.4 (subdivisional surfaces) and ZBrush 2.0 (2½D Sculptural Brushbased). All the tree programs is capable of running on lowend laptop computers (Windows XP or Mac OSX). This was important since the student were expected to bring their own.

I'll put some images on this post in the near future displaying some 3D workflow sketches from the workshop.
Flemming Tvede Hansen was the organizer and Alessandro Canossa was the Artist finishing the workshop.

Sunday, February 4, 2007

Digital Media and Physical form

In the cross-border of digital media and physical form
Seminar, Guldagergaard, http://www.ceramic.dk/ 03/02-04/02 2007.

Here is some information on some of the participants taken from
John Marshall's blog: http://designedobjects.blogspot.com/ Thx.

Geoffrey Mann, product artist, UK
http://www.mrmann.co.uk/
Title: Decoding Nature.
Can digital technology work in harmony with traditional craft skills and create sympathetic objects that reflect the true spirit of maker? Through synthesising natures unsustainable into permanent states, my research demonstrates the potential of digital technology to create outside the established boundaries of craft. Decoding Nature will illustrate a hybrid practice embracing the essence of tradition interwoven with the promise of technology’s new horizon.

John Marshall, Ph.d. scholar, Gray’s School of Art, Aberdeen, UK
http://designedobjects.blogspot.com/
Title: Perimeters, Boundaries and Borders
John Marshall specializes in the design of objects and spaces that challenge existing expectations and established behavior via unconventional design methodologies. Marshall has been working with 3D computer technologies to negotiate working collaboratively across the domains of sculpture, product design and architecture.

Jonathan Keep, Artist Potter, UK
http://www.keep-art.co.uk
Using the pot or vessel as a media of personal expression I am interested in the formal and metaphoric visual language on offer. My presentation will be about how the digital media has enabled me to better understand this language and how I have attempted to use the digital media to visualise new forms.

Lionel T. Dean, Engineer, Designer and Artist, UK
http://www.futurefactories.com/
Title: Are new aesthetics emerging that transcend Rapid Prototyping?
Additive Rapid Prototyping (RP) techniques allow the production of forms that are virtually impossible to achieve conventionally. Computer control generally enables levels of detail unfamiliar in contemporary manufacturing.
At the same time the whole process of design is changing even from the earliest concept. As FutureFactories starts to experiment with indirect digital methods, with conventionally manufactured outcomes: are aesthetics likely to emerge beyond those associated with specific manufacturing methods?

Just a test...



Øøøhhh - Check lige det her ud.

- Måske er det ikke for sent at lære OpenGL programmering? Det er unægtelig lidt besnærende.
http://toxi.co.uk/skyy/