Sunday, February 4, 2007

Digital Media and Physical form

In the cross-border of digital media and physical form
Seminar, Guldagergaard, http://www.ceramic.dk/ 03/02-04/02 2007.

Here is some information on some of the participants taken from
John Marshall's blog: http://designedobjects.blogspot.com/ Thx.

Geoffrey Mann, product artist, UK
http://www.mrmann.co.uk/
Title: Decoding Nature.
Can digital technology work in harmony with traditional craft skills and create sympathetic objects that reflect the true spirit of maker? Through synthesising natures unsustainable into permanent states, my research demonstrates the potential of digital technology to create outside the established boundaries of craft. Decoding Nature will illustrate a hybrid practice embracing the essence of tradition interwoven with the promise of technology’s new horizon.

John Marshall, Ph.d. scholar, Gray’s School of Art, Aberdeen, UK
http://designedobjects.blogspot.com/
Title: Perimeters, Boundaries and Borders
John Marshall specializes in the design of objects and spaces that challenge existing expectations and established behavior via unconventional design methodologies. Marshall has been working with 3D computer technologies to negotiate working collaboratively across the domains of sculpture, product design and architecture.

Jonathan Keep, Artist Potter, UK
http://www.keep-art.co.uk
Using the pot or vessel as a media of personal expression I am interested in the formal and metaphoric visual language on offer. My presentation will be about how the digital media has enabled me to better understand this language and how I have attempted to use the digital media to visualise new forms.

Lionel T. Dean, Engineer, Designer and Artist, UK
http://www.futurefactories.com/
Title: Are new aesthetics emerging that transcend Rapid Prototyping?
Additive Rapid Prototyping (RP) techniques allow the production of forms that are virtually impossible to achieve conventionally. Computer control generally enables levels of detail unfamiliar in contemporary manufacturing.
At the same time the whole process of design is changing even from the earliest concept. As FutureFactories starts to experiment with indirect digital methods, with conventionally manufactured outcomes: are aesthetics likely to emerge beyond those associated with specific manufacturing methods?

Just a test...



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